![]() In terms of balance of vehicles: There are harder and easier ones out there, some are very expensive, some really cheap. NUTS for example has trains with like 100 years livetime and these are really fast (not that realistic). And it has a train with 2000km/h speed, but I can't pull other wagons, it was made for logical circuits.Īs others have said, Iron Horse and Road Hog are probably the most gameplay balanced with FIRS since they are from the same creator - I would say there are more interesting train sets out there, but it's a good place to start. My suggestion for using realistic trains is to increase the "weight multiplier for freight" physics setting to 4 or 5, that makes the power/traction of an engine a more relevant (so you can't just transport heavy cargo with your fastest train).Īnd sort of related, how well balanced are the various vehicle GRFs with each other? I imagine the pricing/stats of various vehicles will differ, making some GRFs not really work together, even if they technically don't conflict. ![]() ![]() Is that actually the case?īest rule of thumb is to stick to one of each type of GRF (i.e. Don't have two sets of trains) unless they're specifically designed to work together or you're sure of what you're doing. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |